Fallout New Vegas Change Ammo Type

Fallout New Vegas Change Ammo Type Rating: 4,3/5 3793 votes

This could have been discovered by a general search or doing the following in-game, or in the main menu screen: Hit escape-Settings- Controls- Key Mappings. Haven’t played in about 2 months due to instability, but from memory, here goes. 2 will always be to change ammo type. Unfortunately that is hardcoded and no one can find a workaround for it (not even with NVSE).

Posted by1 year ago
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I recently used the GECK to change the ammo types of weapons (both vanilla and custom weapons) to be more realistic. For example I changed the Varmint Rifle to use .22LR instead of 5.56. I made quite a few other changes, but I'll keep this short with the one example.

I was quite proud of myself as this is the first time I have used the GECK. That is until I got in game and realised that I was only half done. The 'rechambers' worked, but the ammo that spawned with the guns was unchanged. Enemies that spawned with the Varmint Rifle still had 5.56 rounds in their inventory, and because the Varmint Rifle now uses .22LR, they could not use the weapon and just attacked me with their fists.

I could just go back to using the weapons as they were before, but I already spent a couple of hours dicking around in the GECK so I am determined to finish the job.

Can somebody point me in the direction of a tutorial which would explain how to fix this?

9 comments
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  • This page lists all munitions in Fallout: New Vegas.
    • The content is not described in full detail on this page. For details, please see the respective articles.
    • For munitions in other Fallout games, please see 'Ammunition'.
    • For an overview of Fallout: New Vegas content, please refer to 'Portal:Fallout: New Vegas'.
    Fallout

    Ammunition or ammo is the term used for expendable ordnance material used by the weapons of Fallout: New Vegas; such as powder, balls, shot, shells, percussion caps, rockets, missiles, energy, etc. The purpose of ammunition is to project force against a selected target or area.

    Currently, the Pip-Boy 3000 menu displays ammunition of any given type by the combined weight of all rounds of the same type and not the weight per round.

    AmmunitionEdit

    GunsEdit

    Name Weapons using this ammo Weight (Hardcore mode only) Type Value EffectsBase ID
    .22LR round
    0.0076 Standard 1
    • Damage x 1
    0007ea27
    Hollow point 2
    • Damage x 1.75
    • Target DT x 3
    0013e439
    Plinking 0
    • Damage x 0.85
    00121162
    .30-30 round none - - - - -
    .308 round
    • Automatic rifle
    • Battle rifle (GRA)
    • Christine's CoS silencer rifle
    • Paciencia (GRA)
    0.055 Standard 4
    • Damage x 1
    0006b53c
    JSP hand load 5
    • Damage x 1.3
    • Condition x 1.5
    00140aa0
    Hollow point 9
    • Damage x 1.75
    • Target DT x 3
    0013e443
    Armor piercing 9
    • Damage x 0.95
    • Target DT -15
    0013e442
    .357 Magnum round
    • K9000 cyberdog gun
    • Police pistol
    0.035 Standard 2
    • Damage x 1
    0008ed02
    JFP hand load 3
    • Damage x 1.25
    • Target DT -3
    • Spread x 0.8
    00140a9e
    Hollow point 3
    • Damage x 1.75
    • Target DT x 3
    0013e43c
    .38 special round 1
    • Damage x 0.75
    • Condition x 0.75
    0015e8ee
    .44 Magnum round
    • FIDO
    0.043 Standard 3
    • Damage x 1
    0002937e
    Hollow point 7
    • Damage x 1.75
    • Target DT x 3
    0013e437
    SWC hand load 4
    • Damage x 1.2
    • Target DT -6
    0013e438
    Special round 2
    • Damage x 0.75
    • Condition x 0.75
    0015e8ed
    .45 Auto
    • A Light Shining in Darkness
    • .45 Auto pistol
    • .45 Auto submachine gun
    0.065 Standard 3
    • Damage x 1
    00947b
    Hollow point 5
    • Damage x 1.75
    • Target DT x 3
    009e6a
    +P 5
    • Damage x 1.1
    • Target DT -2
    • Condition x 1.2
    009e6b
    Super hand load 8
    • Damage x 1.3
    • Target DT -4
    • Condition x 2.5
    009e6c
    .45-70 Gov't
    • Hunting revolver (GRA)
    • Medicine Stick (GRA)
    0.065 Standard 4
    • Damage x 1
    00121133
    Hollow point 8
    • Damage x 1.75
    • Target DT x 3
    0013e43d
    SWC hand load 5
    • Damage x 1.2
    • Target DT -6
    • Condition x 3
    0013e43e
    .50 MG
    • Anti-materiel rifle (GRA)
    0.25 Standard 6
    • Damage x 1
    0008ecff
    Explosive (GRA) 40
    • Damage x 1
    • Boom
    00085b
    Armor piercing 14
    • Damage x 0.95
    • Target DT -15
    0013e445
    Incendiary 18
    • Damage x 1
    • +2 damage for 5s
    0013e444
    Match hand load 8
    • Damage x 1.15
    • Spread x 0.65
    00140aa1
    5mm round
    • Assault carbine (GRA)
    0.017 Standard 1
    • Damage x 1
    • DT - 10
    0006b53d
    Armor piercing 3
    • Damage x 0.95
    • DT - 25
    0013e43f
    Hollow point 3
    • Damage 1.75
    • Target DT x 2
    001613ff
    JSP (Hand Load) 1
    • Damage 1.3
    • Target DT - 10
    • Condition x 1.5
    000871
    Surplus 0
    • Damage x 1.15
    • Condition x 3
    • DT - 10
    • Spread x 1.2
    00121150
    5.56mm round
    • 5.56mm pistol (GRA)
    • Bozar (GRA)
    0.026 Standard 2
    • Damage x 1
    00004240
    Armor piercing 4
    • Damage x 0.95
    • Target DT -15
    00140a9f
    Surplus 0
    • Damage x 1.15
    • Condition x 3
    0013e440
    Hollow point 4
    • Damage x 1.75
    • Target DT x 3
    0013e441
    Match (Hand Load) 2
    • Damage x 1.15
    • Spread x 0.65
    00086f
    .223 caliber round 1
    • Damage x 0.9
    • Condition x 0.8
    00160c41
    9mm round
    0.029 Standard 1
    • Damage x 1
    0008ed03
    +P 3
    • Damage x 1.1
    • Condition x 1.2
    • Target DT -2
    00160c40
    Hollow point 3
    • Damage x 1.75
    • Target DT x 3
    0013e43a
    JHP (Hand Load) 1
    • Damage x 1.65
    • Target DT x 2
    000870
    10mm round
    • Sleepytyme (GRA)
    • Shoulder mounted machine gun
    0.033 Standard 2
    • Damage x 1
    00004241
    JHP hand load 3
    • Damage x 1.65
    • Target DT x 2
    00140aa8
    Hollow point 5
    • Damage x 1.75
    • Target DT x 3
    0013e43b
    12.7mm round
    • 12.7mm submachine gun (GRA)
    • Li'l Devil (GRA)
    • Survivalist's rifle
    0.064 Standard 3
    • Damage x 1
    001429cf
    (Junk) TBA
    • Damage x 0.75
    • Condition x 1.5
    ??????
    JHP (Hand Load) (GRA) 3
    • Damage x 1.65
    • Target DT x 2
    000a2b
    Hollow point 7
    • Damage x 1.75
    • Target DT x 3
    001613d4
    12 gauge shotgun shell
    0.075 Standard 2
    • Damage x 1.2
    0008ecf5
    4/0 buck (GRA) 2
    • Projectiles 4
    000861
    4/0 buck mag. (Hand Loader) (GRA) 3
    • Damage x 1.3
    • Target DT -2
    • Projectiles 4
    • Condition x 1.15
    000862
    Bean bag 3
    • Damage x 0.05
    • Fatigue +250
    0013e446
    Coin shot 40
    • 10% chance Denarii in targets
    • 15% chance Mangled Denarius in targets
    • Damage x 1.3
    • Target DT -2
    001582da
    Dragon's Breath (GRA) 4
    • Damage x 0.9
    • 8 fire damage for 5s
    00085f
    Flechette (GRA) 3
    • Damage x 0.9
    • Target DT -6
    • Projectiles 5
    00085e
    Magnum 3
    • Damage x 1.3
    • Condition x 1.15
    • Target DT -2
    00165e79
    Pulse slug (GRA) 5
    • Damage x 0.7
    • Projectiles 1
    • +50 damage against robots
    • +25 damage against power armor
    00085d
    Slug 2
    • Spread x 0.35
    • Projectiles 1
    0013e447
    20 gauge shotgun shell
    0.065 Standard 1
    • Damage x 1.2
    000e86f2
    3/0 buck (GRA) 1
    • Projectiles x 4
    000860
    3/0 buck mag. (Hand Loader) (GRA) 2
    • Projectiles x 4
    • Damage x 1.3
    • Target DT -2
    • Condition x 1.15
    000863
    Slug 1
    • Spread x 0.35
    • Projectiles x 1
    0013e448
    Magnum 2
    • Damage x 1.3
    • Target DT -2
    • Condition x 1.15
    00165e7a
    Pulse slug (GRA) 4
    • Damage x 0.7
    • Spread x 0.35
    • Projectiles x 1
    • +50 damage against robots
    • +25 damage against power armor
    00085c

    ExplosivesEdit

    Fallout New Vegas Can T Change Ammo

    Name Weapons using this ammo Weight Type Value EffectsBase ID
    25mm grenade
    • 25mm grenade APW (GRA)
    0.25 Standard 8
    • Damage x 1
    00096c40
    High explosive 20
    • Damage x 1.35
    • Area of effect x 1.36
    0013e449
    Plasma (GRA) 8
    • Damage x 1.3
    • Area of effect x 0.86
    00086b
    Pulse (GRA) 8
    • Damage x 0.08
    • +75 damage against robots
    • +30 damage against power armor
    • Area of effect x0.4
    00086a
    Timed (GRA) 8
    • 5 second fuse
    • No detonation on contact
    000869
    40mm grenade
    • Great Bear grenade rifle
    • Red Victory grenade rifle
    0.5 Standard 12
    • Damage x 1
    0007ea26
    Incendiary 18
    • Damage x 0.7
    • Area of effect x 0.6
    • 6 damage for 15s
    00158307
    Plasma (GRA) 12
    • Damage x 1.3
    • Area of effect x 0.87
    00086e


    Pulse (GRA) 12
    • Damage x 0.08
    • +150 damage against robots
    • +60 damage against power armor
    • Area of effect x0.5
    00086d
    Missile
    1.5 Standard 50
    • Damage x 1
    00029383
    High explosive 150
    • Damage x 1.35
    0013e44b
    High velocity 150
    • Flight speed x 3.23
    0013e44c
    Hive (GRA) 60
    • Damage x 0.175
    • Spread x 20
    • Projectiles 9
    000865
    Mini nuke
    • Esther (GRA)
    • Fat Man (GRA)
    3 Standard 250
    • Damage x 1
    • 10 Rads for 12s
    00020799
    Big Kid (GRA) 500
    • Damage x 1.3
    • Area of effect x 1.29
    • 30 Rads for 20s
    000868
    Low yield (GRA) 125
    • Damage x 0.67
    • Area of effect x 0.88
    • 6 Rads for 12s
    000866
    Timed (GRA) 250
    • Delayed detonation
    • 10 Rads for 12s
    000867
    Tiny Tots (GRA) 100
    • Damage x 0.2
    • Projectiles 9
    • Spread x 2
    • 25 Rads for 12s
    000a09
    Rocket
    • Red Glare
    0.25 Standard 25
    • Damage x 1
    009262
    High explosive 150
    • AoE radius x1.4
    009263
    Incendiary 150
    • Damage x 0.75
    • 2 damage for 8s
    00925f

    Energy WeaponsEdit

    Name Weapons using this ammo Weight Type Value EffectsBase ID
    Alien power cell
    0.02 Standard 10
    • Damage x 1
    00029364
    Archimedes II charge
    0.0001 Standard 0
    • Damage x 1
    0016aef9
    Electron charge pack
    • Arc welder
    • Elijah's jury-rigged Tesla cannon
    • Sprtel-Wood 9700 (GRA)
    0.025 Standard 1
    • Damage x 1
    • Target DT -2
    0006b53e
    Bulk 0
    • Damage x 0.85
    • Condition x 0.85
    00158311
    Optimized (Vigilant Recycler) (GRA) 2
    • Damage x 1.3
    • Target DT -5
    • Condition x 1.1
    • Weight x 0.6
    000874
    Over charge 2
    • Damage x 1.25
    • Condition x 1.5
    • Target DT -5
    0015830d
    Max charge 2
    • Damage x 1.5
    • Condition x 2.5
    • Target DT -10
    0015830e
    Energy cell
    • Compliance Regulator
    • Laser pistol (GRA)
    • Plasma Defender (GRA)
    • Plasma pistol (GRA)
    • Sonic emitter
    0.078 Standard 2
    • Damage x 1
    • Target DT -2
    00020772
    Bulk 0
    • Damage x 0.85
    • Condition x 0.85
    00158313
    Optimized (Vigilant Recycler) (GRA) 2
    • Damage x 1.3
    • Condition x 1.1
    • Target DT -5
    000872
    Over charge 3
    • Damage x 1.25
    • Condition x 1.5
    • Target DT -5
    001582df
    Max charge 3
    • Damage x 1.5
    • Condition x 2.5
    • Target DT -10
    001582e0
    Flamer fuel
    • Cleansing Flame (GRA)
    • Flare gun
    0.020
    0.025
    Standard 1
    • Damage x 1
    00029371
    Homemade 0
    • Condition x 3
    00166f62
    Optimized (Vigilant Recycler) (GRA) 1
    • Damage x 1.3
    • Target DT -5
    • Condition x 1.1
    000875
    Microfusion cell
    • Elijah's advanced LAER
    • Holorifle
    • LAER
    • The Smitty Special (GRA)
    • Tri-beam laser rifle (GRA)
    0.1 Standard 3
    • Damage x 1
    • Target DT -2
    00004485
    Bulk 0
    • Damage x 0.85
    • Condition x 0.85
    00158312
    Optimized (Vigilant Recycler) (GRA) TBA
    • Damage x 1.3
    • Target DT -5
    • Condition x 1.1
    • Weight x 0.6
    000873
    Over charge 5
    • Damage x 1.25
    • Condition x 1.5
    • Target DT -5
    0015830b
    Max charge 5
    • Damage x 1.5
    • Condition x 2.5
    • Target DT -10
    0015830c
    Microfusion breeder
    • Laser detonator
    • MF Hyperbreeder Alpha (GRA)
    0 Standard 0
    • Damage x 1
    • DT - 2
    00121155

    OtherEdit

    Name Weapons using this ammo Weight Type Value EffectsBase ID
    BBs
    0.002 Standard 1
    • Damage x 1
    0002935b
    Camera film
    0.01 Standard 1
    • No Damage
    • Quest Photograph
    0011a207
    Nails
    • H&H Tools nail gun
    0.01 Standard 1
    • Target DT -5
    009261
    Flechette 1
    • Shotgun style firing
    00d5cf
    Type
    Note: camera film is actually classed as a form of gun ammunition.

    Ammunition boxesEdit

    New

    Fallout New Vegas Ammo Types

    Name Weight Value Box QtyBase ID
    Ammo box, .223¹ 5 20 20 rounds0016664e
    Ammo box, .22LR plinking 10 25 100 rounds00166640
    Ammo box, .38 special² 5 50 50 rounds0016664f
    Ammo box, 5.56mm surplus 5 100 250 rounds00166651
    Ammo box, 5mm surplus 5 100 250 rounds00166650
    Ammo box, electron charge pack, bulk 5 50 100 rounds00166653
    Ammo box, microfusion cell, bulk 5 100 100 rounds00166655
    Ammo box, small energy cell, bulk 5 100 100 rounds00166654
    Note: Weight only applies while playing on Hardcore mode.
    ¹ Compatible with weapons that use 5.56mm rounds.
    ² Compatible with weapons that use .357 Magnum rounds.

    Notable vendorsEdit

    These are vendors carrying large amounts of certain ammunition types.

    • .308 round: Daniel Contreras at Camp McCarran and Quartermaster Bardon at Hoover Dam.
    • 12.7mm round: Daniel Contreras at Camp McCarran and Quartermaster Bardon at Hoover Dam.
    • 12 gauge shotgun shell: Quartermaster Bardon at Hoover Dam.
    • 25mm grenade, .50 MG: Vendortron at Gun Runners, Alexander at 188 Trading Post, and Quartermaster Bardon at Hoover Dam
    • 40mm grenade: Cliff Briscoe at Novac, Vendortron at Gun Runners, Lacey at Mojave Outpost, Boomer munitions manager at Nellis Air Force Base, and Quartermaster Bardon at Hoover Dam.
    • Flamer fuel: Chet at Goodsprings and Johnson Nash at Primm.
    • Great Khan armorer at Great Khan armory has large quantities of all ammunition except missiles and flamer fuel.
    • HE and HV missiles: Vendortron.

    LoadingEdit

    To load different ammunition, go into the Pip-Boy, scroll to the 'Ammunition' section and select from the list any compatible ammunition type for the currently equipped weapon. Outside of the Pip-Boy menu, pressing hotkey '2' on PC or 'Up' on the Xbox or PS3 d-pad will change ammunition; this will also cause the weapon to be reloaded with the new ammunition.

    BugsEdit

    • Xbox 360 Occasionally when switching between types of ammunition for a gun, the loaded ammunition may become 'stuck' and not allow you to switch. [verified]
      • To correct this, you need to switch over to another weapon that is hotkeyed.
      • Alternatively, you can drop all ammunition of the currently loaded type. The gun should then switch to the other ammunition type and then you can pick back up the first set of ammunition.
      • Alternatively, you can unequip the weapon in the Pip-Boy, then change ammunition types.
    • PC When adding large amounts of ammunition using the console command player.additem, the game may crash. This is especially evident when adding .50 MG incendiary rounds. [verified]
    • PCXbox 360 When transferring ammunition to a companion in Hardcore mode and you get a message that the transfer will overload them (which is correct), try reducing the amount you're giving them at once. For instance, Boone might not like you giving 200 microfusion cells to him at once, try 20 or 50 at a time. You can keep trickling them in at this reduced amount until they're all transferred. You can then proceed to transfer in different ammunition types in the same trade session, but once you exit, you'll have to take some weight off him to bring him under 220WG to 'overload' him with ammunition again. Note: On the character wheel, it will still display his maximum full weight (220/220 WG) though what he's truly carrying could now be far exceeding this. [verified]
    • PC While using .22LR, plinking ammunition in Vault 3, the repercussion sounds of bullets won't stop until you have exited the Vault.[verified]
    • PC While using special ammo, if the magazine capacity of the weapon you're using is greater than the number of default weapon rounds you have in your inventory you won't be able to reload past that number after fast travels and savegame loads. Usually, happens when breaking down default ammo to make special ammo. The bug will persist until the number of default weapon rounds in your inventory surpasses the magazine capacity. [verified]
    Ammunition in Fallout: New Vegas
    Guns.223 round ·.22LR round ·.30-30 round ·.308 round ·.357 Magnum round ·.38 Special round ·.44 Magnum round ·.45 Auto ·.45-70 Gov't ·.50 MG ·5mm round ·5.56mm round ·9mm round ·10mm round ·12.7mm round ·12 gauge shotgun shell ·20 gauge shotgun shell ·BB ·Camera film ·Magical companion ammo ·Nails
    Explosives25mm grenade ·40mm grenade ·Missile ·Mini nuke ·Rocket
    Energy WeaponsAlien power cell ·Archimedes II charge ·Electron charge pack ·Energy cell ·Flamer fuel ·Microfusion cell ·MF Breeder