Ka Po Tun Elder Scrolls

Ka Po Tun Elder Scrolls Rating: 3,6/5 4660 votes
  • So moar furries eh?
    I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.

    'Furries' are a facet of pop culture. This is an Anthropomorphic Humanoid Animal species thats canon to Tamriel.
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  • I did post a thread suggesting Lilmothiit as a magicka-based race that should be added, but it didn't get much leverage T-T I hope this thread does!!
    I will kick everyone's butt, even my own.
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  • So moar furries eh?
    I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.

    You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.
    I will kick everyone's butt, even my own.
    PC NA
    CP 1200+
    Star-Sïnger - Khajiit Magicka Sorc - EP August Palatine - Flawless Conqueror
    Falls-With-Stars - Argonian Magicka Templar - AD - Former Empress - Voice of Reason
    vMA/vHel Ra HM/vAA HM/vSO HM/vMoL/vHoF HM/vAS +2/vCR
    Dragon-in-Shadows - Argonian Magicka Nightblade - Shadow Breaker
    Eossos - Khajiit Magicka Templar
    Death-Singer - Argonian Magicka Nightblade
    Dark-Star - Khajiit Magicka Dragonknight
    Ice-Dancer - Khajiit Magicka Warden
    Tsalli-ko - Khajiit Stamina Sorcerer
    Sings-to-Starlight - Argonian Magicka Warden
  • So moar furries eh?
    I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.

    You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.

    There are no more men or mer on the continent -cos all were eaten! < that a official lore, folks
    Tsaeci (i guess they look a lot like lamias, that are allready in game)
    This race is vampiric
    they also responsible for extinction of Akaviri 'human' races AND dragons!. yes, dragons are extinct in Akavir too, cos all goes to the Tsaeci pot
    Tang Mo
    Ka Po' Tun this tiger folk race is way more fierce and strongly build then ordinary khajits. Also entire race share dragon characteristic, since incident where they try to save some last one from Tsaeci.
    Think about entire race of dragonknights.
  • Of course, and there are sound facts behind it ^^
    Lilmothiit are extinct, or so close to extinct that nobody has seen them since the Knahaten Flu incident.
    How likely is ZOS (Bethesda) to break this lore fact? I think the chance is like 0,00000000001%
    And how likely is it for ZOS to implement a new playable race based on an extict tribe? ^-^
    None.
    well if they can charge money for it lore or no lore money talks bullsh.t walks!!!
  • Well, since ZOS couldn't be bothered to include anything about the Imga (ape people native to Valenwood) I highly doubt they'd include fox people. The Kothringi were easy to implement 'cause they're essentially just recoloured Bosmer (that all turn into skeletons anyway) whereas with the Lilmothiit they'd have to to design a whole new race, which evidently is too much hassle. No doubt it'd be awesome if they did, though.
  • How is it plausible when it breaks the lore?
    Deleting my valid point from your quote doesn't make it vanish, not really

    not in his defense but the developers have broken lore multiple times in this game.
    it is how ever a possibility that maybe a few of this race still survives some where else. this is something that could change,
    the dragons were thought to be wiped out how ever there are if I remember correctly 3 that still exists.
    I don't see ZOS bringing in another race or class to this game.
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  • How is it plausible when it breaks the lore?
    Deleting my valid point from your quote doesn't make it vanish, not really

    'A Dragon Break is a phenomenon where linear time is broken, and becomes non-linear.'
    http://www.uesp.net/wiki/Lore:Dragon_Break
    I will kick everyone's butt, even my own.
    PC NA
    CP 1200+
    Star-Sïnger - Khajiit Magicka Sorc - EP August Palatine - Flawless Conqueror
    Falls-With-Stars - Argonian Magicka Templar - AD - Former Empress - Voice of Reason
    vMA/vHel Ra HM/vAA HM/vSO HM/vMoL/vHoF HM/vAS +2/vCR
    Dragon-in-Shadows - Argonian Magicka Nightblade - Shadow Breaker
    Eossos - Khajiit Magicka Templar
    Death-Singer - Argonian Magicka Nightblade
    Dark-Star - Khajiit Magicka Dragonknight
    Ice-Dancer - Khajiit Magicka Warden
    Tsalli-ko - Khajiit Stamina Sorcerer
    Sings-to-Starlight - Argonian Magicka Warden
  • Though I can't help but think of how odd giant fox people would look like. I am sure some people would enjoy this though!
    No more odd than giant cat people, I'm sure

    Khajiit thinks that one cute furry but deadly race in Tamriel is enough! You can keep the foxes in Tamriel on 4 legs thank you

    The Kajiiti are allready staggering by the idea alone.... imagine what happens when the foxman really appear...
    would be one big catfight...
    (without women guys... no imagination needed )
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  • maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more 'beast race'
    en.uesp.net/wiki/Lore:Khajiit
    Pro Xp Waster Jaszcz - Khajiit stamina NB, DC EU PC 40AR -main char(no meta cancer build except monster set but its changing situationally)
    Lubisz to Suko - radiantspam repentanting T-bagging Cancerplar(obsolete, retired)
    Bury Zenek - master race Dunmer (tonk), argonian slaver(obselote, retired)
    Communism wörks - stamplar for fun after got sick of NB's meta(Blackrose Executioner)
    Rune Scimi - stamdk
    1.2k+CP on PC EU [] 28000+ Achievement points [] 2900+ Lorebuks doesnt care anymore about this as stopped play main char (pissed off gathering same achievs again and again...)
    370CP on PC NA
    DD should gather red circles as many as can
  • maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more 'beast race'
    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.
    CP1,100+Master Explorer - AvA Brigadier - Console Peasant
  • maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more 'beast race'
    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.

    yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni just look on theards about maybe lore friendly new weapons or something else xD
    Lilmothiit race with questline about this race is too demanding, better wait for flying mounts
    1 bigge mistake with lore in this game and hate overpower for devs
    Pro Xp Waster Jaszcz - Khajiit stamina NB, DC EU PC 40AR -main char(no meta cancer build except monster set but its changing situationally)
    Lubisz to Suko - radiantspam repentanting T-bagging Cancerplar(obsolete, retired)
    Bury Zenek - master race Dunmer (tonk), argonian slaver(obselote, retired)
    Communism wörks - stamplar for fun after got sick of NB's meta(Blackrose Executioner)
    Rune Scimi - stamdk
    1.2k+CP on PC EU [] 28000+ Achievement points [] 2900+ Lorebuks doesnt care anymore about this as stopped play main char (pissed off gathering same achievs again and again...)
    370CP on PC NA
    DD should gather red circles as many as can
  • maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more 'beast race'
    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.

    yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni just look on theards about maybe lore friendly new weapons or something else xD
    Lilmothiit race with questline about this race is too demanding, better wait for flying mounts
    1 bigge mistake with lore in this game and hate overpower for devs

    Your grammar is atrocious.
    I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.
    CP1,100+Master Explorer - AvA Brigadier - Console Peasant
  • maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more 'beast race'
    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.

    yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni just look on theards about maybe lore friendly new weapons or something else xD
    Lilmothiit race with questline about this race is too demanding, better wait for flying mounts
    1 bigge mistake with lore in this game and hate overpower for devs

    Your grammar is atrocious.
    I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.

    This would be plausible. Actual playable Lilmothiit would be a little less plausible, unless they were severely restricted, which I don't think would be widely accepted by the community as a whole.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.
    Meet my characters:
    Command: Do the thing.
    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about 'resources'.
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more 'beast race'
    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.

    yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni just look on theards about maybe lore friendly new weapons or something else xD
    Lilmothiit race with questline about this race is too demanding, better wait for flying mounts
    1 bigge mistake with lore in this game and hate overpower for devs

    Your grammar is atrocious.
    I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.

    This would be plausible. Actual playable Lilmothiit would be a little less plausible, unless they were severely restricted, which I don't think would be widely accepted by the community as a whole.

    Making them a playable race isn't a part of the suggestion though. Having hundreds of Fox people running around the game would indeed then be Lore breaking. My idea was to just keep them as a small group of NPCs associated with a new DLC questline.
    CP1,100+Master Explorer - AvA Brigadier - Console Peasant
  • maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more 'beast race'
    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.

    yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni just look on theards about maybe lore friendly new weapons or something else xD
    Lilmothiit race with questline about this race is too demanding, better wait for flying mounts
    1 bigge mistake with lore in this game and hate overpower for devs

    Your grammar is atrocious.
    I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.

    This would be plausible. Actual playable Lilmothiit would be a little less plausible, unless they were severely restricted, which I don't think would be widely accepted by the community as a whole.

    Making them a playable race isn't a part of the suggestion though. Having hundreds of Fox people running around the game would indeed then be Lore breaking. My idea was to just keep them as a small group of NPCs associated with a new DLC questline.

    Yes yes, I'm agreeing with you, just adding to it :P
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.
    Meet my characters:
    Command: Do the thing.
    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about 'resources'.
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • If we can't have emo rave lilmothiit, don't add them.
    I only play as a rave fox like this
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  • Yes yes, I'm agreeing with you, just adding to it :P

    Just felt like I dug myself into a ditch for ever having joked about them being a new playable Race.
    CP1,100+Master Explorer - AvA Brigadier - Console Peasant
  • maybe instead of this just add without any trouble with lore more kahjiit-human forms depending on
    Masser and Secunda phases?if no want to play with mage/stamina khajiit types then do it just for apperance if you want more 'beast race'
    en.uesp.net/wiki/Lore:Khajiit

    Introducing a questline about the much lesser known Lilmothiit is much more interesting that just giving us more Khajiit.

    yea, but what do you what from zenimax about theard like this in lore? faster you will see just added any daedric race (dremora etc) in few years than something like this almost extintc race, you want to much from zeni just look on theards about maybe lore friendly new weapons or something else xD
    Lilmothiit race with questline about this race is too demanding, better wait for flying mounts
    1 bigge mistake with lore in this game and hate overpower for devs

    Your grammar is atrocious.
    I will say yet again, there is nothing Lore breaking about introducing a small group of Lilmothiit into the game as an isolated people for a story based PvE purpose. The race being completely extinct is NOT set in concrete, the Lore states they are assumed to be extinct, that is not a fact.

    I didn't mean this race will be lorebreaking, I mean just mistake from zeni with bigger lorebreaking cat start overhate on devs.
    just look...zeni with adding bigger things to game have problem, other weapoon types, races from outside tamriel etc + if they will make mistake in lore this game....game where are very very much players....fans TES, I think you dont want to get hate like this from they if zeni will make unintentionally bigger mistake with lore
    Pro Xp Waster Jaszcz - Khajiit stamina NB, DC EU PC 40AR -main char(no meta cancer build except monster set but its changing situationally)
    Lubisz to Suko - radiantspam repentanting T-bagging Cancerplar(obsolete, retired)
    Bury Zenek - master race Dunmer (tonk), argonian slaver(obselote, retired)
    Communism wörks - stamplar for fun after got sick of NB's meta(Blackrose Executioner)
    Rune Scimi - stamdk
    1.2k+CP on PC EU [] 28000+ Achievement points [] 2900+ Lorebuks doesnt care anymore about this as stopped play main char (pissed off gathering same achievs again and again...)
    370CP on PC NA
    DD should gather red circles as many as can
  • Yes yes, I'm agreeing with you, just adding to it :P
    Just felt like I dug myself into a ditch for ever having joked about them being a new playable Race.
    Unless you temporarily become a Lilmothiit for the duration of the quest line
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
  • As it says in the lore, there was another beast race native to Tamriel that literally existed just prior to the events of ESO. The Lilmothiit, the Fox people. They existed as a tribal people living in or around Black Marsh, before the flu devastated the population, seemingly eradicating them the same way it did to the kothringi. But a total extinction doesnt need to be the case.
    For story purposes, reports could come in of new sightings of these reclusive people, and word comes down to the Vestige from their respective King/Queen to travel to where these spottings took place and try to find the Lilmothiit, in order to negotiate their participation in the conflict on your side. Instead of being recruited however the Fox people argue that they are too few to make such a risk and prefer to be left to their tribal isolation. However, since youre the Vestige of course trouble folowed you, and now you must aid and help the Lilmothiit, thus putting you on the main questline.
    This content could add a new story questline, new side quests, a new crafting motif, new armor sets, new dungeons, new area bosses, and even a new zone in Black Marsh or a whole island off the coast of Black Marsh that the Lilmothiit escaped to from the flu.

    We've been asking for this from the beginning, and frankly I don't care if they were all supposedly wiped out according to the lore. This game has created a whole bunch of new stuff that has never been heard of before, and all of the lore in the Elder Scrolls universe is written IN UNIVERSE (I.e. by historians, scholars, or just plain guys making stuff up), and as such, there is nothing saying that you couldn't have had isolated populations of Lilmothiit that survived! Just like all of the Khajiit don't live in Elsweyr (and as such, weren't wiped out by the Knahatten Flu themselves), who is to say that ALL of the Lilmothiit lived in this one isolated area, and there were so few of them that they were wiped out immediately by this disease?
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  • Of course, and there are sound facts behind it ^^
    Lilmothiit are extinct, or so close to extinct that nobody has seen them since the Knahaten Flu incident.
    How likely is ZOS (Bethesda) to break this lore fact? I think the chance is like 0,00000000001%
    And how likely is it for ZOS to implement a new playable race based on an extict tribe? ^-^
    None.
    The Kothringi were supposedly extinct too, yet we find some holdouts while in Shadowfen. It is reasonably plausible that a tribe of Lilmothiit escaped the Knahaten Flu, maybe by being on one of the outlying islands (such as Cathnoquey, eh, @Gidorick?)
    Though I can't help but think of how odd giant fox people would look like. I am sure some people would enjoy this though!
    No more odd than giant cat people, I'm sure

    Exactly this!
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  • How is it plausible when it breaks the lore?
    Deleting my valid point from your quote doesn't make it vanish, not really

    Lore says they werent seen, doesnt make them extinct. Having at least some appear isnt lore breaking, its expanding. Besides ZOS is already well known for having its way with the lore. Now you want to draw a line?

    Exactly. Besides, this game specifically takes place during the interregnum, Tamriel's equivalent of the dark ages, about which very little specific lore survives. This was admittedly done by the devs so that they could be even more creative.
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • So moar furries eh?
    I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.

    You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.

    Careful with that logic, you might break him.
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  • Wake up, we're here. Why are you shaking? Are you ok? Wake up...
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  • So moar furries eh?
    I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.

    You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.

    There are no more men or mer on the continent -cos all were eaten! < that a official lore, folks
    Tsaeci (i guess they look a lot like lamias, that are allready in game)
    This race is vampiric
    they also responsible for extinction of Akaviri 'human' races AND dragons!. yes, dragons are extinct in Akavir too, cos all goes to the Tsaeci pot
    Tang Mo
    Ka Po' Tun this tiger folk race is way more fierce and strongly build then ordinary khajits. Also entire race share dragon characteristic, since incident where they try to save some last one from Tsaeci.
    Think about entire race of dragonknights.

    Yes give them Fox people and give Ka'Po and Tang Mo . Everyone's riding a Nightmare Horse so I'm sure lore is subjective here .
  • Man, I would *** scream if I could play the lilmothiit race. *** lore, We got so many elven and human races to choose from. Let me play the *** fox haha.
    Realistically though from a lore perspective it's very possible that there are still pockets of them alive. There are plenty of real world examples of animals that were categorized as being extinct and then 40 years later they find said specimen hanging around in a tree branch and they have to reclassify the species.
    However if Bethesda IS going to touch on this it's going to be in their next installment of the main Elder Scrolls Online before ZoS even begins to talk about it.
    You also have to take race balancing into consideration. What would their moves be? Their quirks? Strenghs? Weakensses, etc.
    And as much as I hate to say it, it would be unfair that the Lilomthiit gets to be a playable race first when you have so many other sentient races that are very much not extinct but are only talked about in lore.
    Such as the Lamia, the Imga, the whole continent of Akavir, etc.
    Honestly my desire would be sated if someone from the dev team- ex or not- just gave us a little sketch of what they had in mind for the lilmothiit would look like. From there we can go wild!
  • So moar furries eh?
    I say add another continent so we can have some different tastes. Like Maormer or Akaviri Add near the Imperial selection. So they can select which alliance they can belong.

    You do realize all of Akavir is comprised of anthropormorphic races. The Ka Po Tun tiger people, Tang Mo monkey people, Kamali snow demons (the ones who invaded Stonefalls btw), the snake-people called Tsaesci, AND dragons!! There are no more men or mer on the continent.

    Careful with that logic, you might break him.

    To be fair there is a lot of speculation in regards to how true it is that ALL men and mer were eaten by the naga people. I have a feeling that they still exist, but just not in enough numbers to really mean a damn. Alternatively they meant that man and mer were eaten figuratively to imply that any major cities and settlements they have done were wiped out and taken over. The contact between the two continents are so minimal and strained that it's prone to a lot of misinterpretations, lies, ommissions, and mistakes.
    Which is why lore is so hotly debated in the first place. It's not written in the perspective to inform US the reader. It's written by NPC's for the audience of other NPCs who may or may not know what the *** they are talking about.
  • To be fair there is a lot of speculation in regards to how true it is that ALL men and mer were eaten by the naga people. I have a feeling that they still exist, but just not in enough numbers to really mean a damn. Alternatively they meant that man and mer were eaten figuratively to imply that any major cities and settlements they have done were wiped out and taken over. The contact between the two continents are so minimal and strained that it's prone to a lot of misinterpretations, lies, ommissions, and mistakes.

    That's most likely the case. In times like these where events are told through word of mouth and story telling, literal facts get twisted and covered up with figurative and even fantastical descriptions. The Tsaesci are described as monstrous snake people, so obviously in order to convey an exciting tale, people will say they ate and devoured all Men, when really they just conquered through conventional means.
    Getting off track though.
    Just wanted to point out again that I didn't seriously suggest the Lilmothiit becoming a playable race. They are very few if not completely absent from the world, which basically means they're an endangered species. Giving players the option of playing as one would open the door to hundreds upon hundreds of Lilmothiit suddenly running around the game world, and that is very lore breaking. Which means;
    You also have to take race balancing into consideration. What would their moves be? Their quirks? Strenghs? Weakensses, etc.

    This is unnecessary, not being a playable race means no need to create balancing and additional race skills. All ZOS would need to do is give the NPCs that are combat capable are the default set of abilities other game NPCs share, with perhaps one or two special ones just for that race. Other than that the Lilmothiit would be nothing more than quest givers and filler/companions.
    I wonder what the custom title would be for the Questline. 'Savior of the Lost'? 'Preservator'?
    CP1,100+Master Explorer - AvA Brigadier - Console Peasant
  1. Tosh Raka
  2. Ka Po Tun Elder Scrolls
  3. Ka Po Tun Elder Scrolls

Board index ‹ The Elder Scrolls. My thoughts on the Ka Po' Tun » Thu Mar 31, 2011 12:36 am 'Ka Po' Tun is the 'Tiger-Dragon's Empire'. The cat-folk here are ruled by the divine Tosh Raka, the Tiger-Dragon. They are now a very great empire, stronger than Tsaesci (though not at sea). After the Serpent-Folk ate all the Men, they tried to eat. May 8, 2013 - With the extinction of the Tsaesci in sight, Ka'Po'Tun spies from Akavir are sent to Tamriel to gather information before the impending invasion. Tosh Raka was the leader of the Tiger Dragons of Ka'Po'Tun. He is thought to be a god by the Ka Po' Tun, the reason being that he is the first and the only known member of his species to morph into a Dragon. Even as a dragon he still had the cat-like features of the Ka'Po'Tun.

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ElderAll right. Skyrim was one of the best games I've ever played, so you're probably thinking there's not much more that Bethesda can do, but why stop now? Considering the Elder Scrolls Online as Game 6, I'm calling this one 7. Expected release date is October 31, 2017. Welcome back to the Elder Scrolls.

This is only based on skyrim.

Plot

Background

This game takes place about 800 years after The Elder Scrolls V: Skyrim, so the year is about 1000 in the Fourth Era. The Imperials won the civil war in Skyrim (sorry, Stormcloaks), and the Dragonborn slayed Alduin and formed an uneasy truce with the ancient Dragons. In the 800 years that followed, the Empire of Tunisia prospered, undergoing an industrial revolution. They excavated Dwemer ruins and learned the secrets of steam power and robotics, while also using dragonfire to fuel their enormous factories. Now the land of bitch please

Tosh Raka

is filled with Imperial Automatons and the seas are brimming with Steamships. Meanwhile, the Aldmeri Dominion in the South made advances in magic, allowing their most renowned mages to tame the oceans and raise mountains out of the sea. The Empire and the Dominion are currently involved in a cold war to see who can colonize the eastern continent of Tunisia.

The War

But Akavir is already inhabited by four sentient races: the Tang Mo (monkeys), the Tsaesci (serpents), the Kamal (snow-demons) and the Ka'Po'Tun (tiger-dragons). While these people have their own internal struggles, they have formed a loose alliance, known as the Akaviri Circle, against the invading human and elven colonists from Tamriel. Once war breaks out, it will be a war for the entire planet of Nirn - a war that is waged on ground, sea, and air. Join any of the three major factions - the Empire, the Dominion, or the Circle - and rise through the ranks while you fight to preserve, or dominate, the ancient realm of Akavir.

Character Design

Playable Races

Like all Elder Scrolls games, this one gives you a choice between several different races, each with their own strengths and weaknesses. Your character's race does not determine your affiliation, but certain races tend to align themselves with certain factions.

  • Colonist Races of Tamriel
    • Humans (include Nord, Imperial, Breton, and Redguard)
      • Bonuses: Diplomatic, Good Traders, Great Skill with a Blade
    • Elves (include High Elves, Dark Elves, and Wood Elves)
      • Bonuses: restoration, destruction, marksman
    • Khajiit
      • Bonuses: stealth, agility, Hand to Hand
    • Argonians
      • Bonuses: silvertongue, Resistance to Dieases.
    • Orcs
      • Bonuses: strength, blacksmith, monstrosity
  • Native Races of Akavir
    • Tang Mo
      • Bonuses: agility, speed, restoration
    • Tsaesci
      • Bonuses:Good Skill with a Spear, stealth, strength
    • Kamal
      • Bonuses: endurance, conjuration, blacksmith
    • Ka'Po'Tun
      • Bonuses:hand to Hand, speed, destruction

Skills

As you fight, bargain, steal, and explore Akavir, you will be constantly gaining experience in the various skill areas. After a certain number of skill advances, you will level up, as in Skyrim. But unlike in Skyrim, there will be no limits on skill development. You can get to level 100, 200, or even 500 at any skill, if you play for long enough. But the perks will level off the higher you get, with only a slight increase each time. Also, you'll eventually run out of storylines. Skills come in three classes: Body, Mind, and Soul. (No special Stealth category.)

  • Body
    • STRENGTH: gained through melee weapon use and heavy lifting
    • SPEED: gained by sprinting and combo attacks (but too much sprinting will hurt you)
    • AGILITY: gained by dodging attacks and leaping
    • ENDURANCE: gained by jogging, fighting, or swimming for long periods of time
    • STEALTH: gained by sneaking around undetected and picking pockets
  • Mind
    • MECHANIC: gained by tampering with locks, robotics, or vehicles
    • PILOT: galy driving gliders, speeders, and spider-tanks
    • BLACKSMITH: gained by welding weapons and armor, as well as vehicles and robots
    • SILVERTONGUE: gained by persuading, bargaining, and lying (not bribing)
    • MARKSMAN: gained by shooting steamguns, bows, and crossbows
  • Soul
    • RESTORATION: gained by performing healing or defensive spells
    • DESTRUCTION: gained by performing fire, ice, blast, or shock spells
    • CONJURATION: gained by summoning undead, deadric's and atronachs to deal damage
    • FLIGHT: gained by performing levitating spells that allow you to fly
    • MONSTROSITY: gained by transforming into your werewolf, vampire, and daedric forms.

Weapons and Vehicles

Old Weapons

  • Scimitar (1-handed)
  • Greatsword (2-handed)
  • Warhammer (2-handed)
  • Bow
  • Shield
  • Dagger

New Weapons

  • Spear ( Can be wielded with Sheild)
  • Reversed Edged Blade ( only on katanas )
  • Hidden Blades. ( Quest only )
  • Assassination Weapons ( Daggers, Throwing knifes )

Ka Po Tun Elder Scrolls

Vehicles

  • Imperial Steamship
  • Dominion Hovership
  • Glider Plane
  • Speeder (amphibious)

Ka Po Tun Elder Scrolls

Discussions about The Elder Scrolls 7: Akavir

  • Pretty Cool

    • Okay now look, some of you are saying that this would be garbage. The thing is, during the 800 years AFTER Elder Scrolls V Skyrim, with the ...
  • Ideas about new things