No More Room In Hell Ost

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  1. No More Room In Hell Gameplay
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No More Heroes
Developer(s)Grasshopper Manufacture
Publisher(s)
  • JP:Marvelous Entertainment
  • NA:Ubisoft
  • PAL:Rising Star Games
Director(s)Goichi Suda
Producer(s)Yoshiro Kimura
Designer(s)Goichi Suda
Artist(s)Yūsuke Kozaki
Writer(s)Goichi Suda
Composer(s)
SeriesNo More Heroes
Platform(s)Wii
Release
  • JP: December 6, 2007
  • NA: January 22, 2008[1]
  • EU: March 14, 2008[2]
  • AU: March 20, 2008[3]
Genre(s)Action-adventure, hack and slash
Mode(s)Single-player

This wiki is under development in order to become that #1 source of information for No More Room In Hell, a free zombie Source Engine mod! You are encouraged to join us and edit the wiki, even if you are not specialised with wiki markup and structure. See all artists, albums, and tracks tagged with 'no more room in hell' on Bandcamp. The No More Room In Hell OST was created by Garrett 'ThoughT' Lindquist and was released the 31 octobre 2014, each track was remastered for this release by Andrew Glassford. The soundtrack is available to buy on various platforms to support the developers of the free game.

No More Heroes[a] is an action-adventurehack and slashvideo game for the Wii. It was developed by Grasshopper Manufacture and published by Marvelous Entertainment, Ubisoft, and Rising Star Games. The game was directed, designed, and written by Goichi Suda, also known by his nickname Suda51. The game follows Travis Touchdown, a fan of video games and anime who wins a beam katana in an auction, from which he inadvertently becomes involved in the United Assassins Association and forced to kill assassins higher in rank to prevent other assassins from targeting him.

A port of the game, titled No More Heroes: Heroes' Paradise, was released for the PlayStation 3 and Xbox 360 with additional content in Japan.[4] Unlike the original, the international version of the game was published by Konami, and only the PlayStation 3 version of the game was localized in English.[5] A sequel, No More Heroes 2: Desperate Struggle, was released for the Wii in 2010. A spin-off title, Travis Strikes Again: No More Heroes, was released for the Nintendo Switch on January 18, 2019. The next mainline title, No More Heroes III was announced at E3 2019 to be released in 2020 exclusively for the Nintendo Switch.[6][7][8]

Goichi Suda is apparently in talks with Marvelous Entertainment about bringing No More Heroes and No More Heroes 2: Desperate Struggle to the Nintendo Switch,[9] but there has not been any official confirmation just yet.

  • 2Plot
  • 3Development
  • 4Reception

Gameplay[edit]

Throughout the game, the player controls the character Travis Touchdown. The game has a free roaming world,[10] allowing Travis to move around on foot or on his modified scooter, the 'Schpeltiger'.[11] Gameplay is open-ended, with the condition that the player must kill the top ten assassins to make the storyline progress. There are numerous part-time job side quests to earn money which can be spent on weapons, training sessions, clothes and video tapes. Money is also required to compete in a Ranking fight.

Control is handled through the Wii Remote and Nunchuk attachment, with the Remote controlling his weapon, the beam katana, and the Nunchuk moving Travis. Most attacks are performed using the 'A' button, with certain other moves, including the 'death blow' and sword lock struggles, executed by following on-screen instructions. Further, since the beam katanas run on batteries, they must be charged from time to time by pressing the '1' button on the remote and shaking it.[12] Travis's beam katana can also be upgraded and replaced throughout the game by visiting Dr. Naomi. While the katana does not follow the exact position of the remote, it is able to distinguish between a 'high' and 'low' position which varies the character stance and the attacks done. In addition to attacks with the beam katana Travis can kick and punch, and when enemies are stunned he can throw them with a number of professional wrestling maneuvers, done by manipulating both the Wii Remote and Nunchuk.

Travis has a secondary mode, 'Dark Side', that is accessed when three icons line up in a slot machine after a successful death blow. In this mode, Travis gains a super powerful move depending on what symbols are lined up ranging from a speed increase to outright killing every enemy on screen instantly.

Plot[edit]

Hell

The story follows Travis Touchdown, who is a stereotypical otaku – his motel room decorated with professional wrestling and anime collectibles – living in near poverty in the No More Heroes motel of the fictional town of Santa Destroy, California.[13] After winning a beam katana in an internet auction, he runs out of money to buy video games and wrestling videos. After meeting with Sylvia Christel, he accepts a job to kill Helter Skelter, also known as 'the Drifter,' which earns him rank 11 by the United Assassins Association, a governing body of assassins. Realizing that he has the opportunity to make it to the top, he sets out to secure himself the coveted position of number one assassin in the UAA.[14]

After killing the tenth ranked assassin, Sylvia reveals that if Travis stops killing, he'll eventually be targeted by other aspiring assassins. Travis, now convinced there's no way out, goes on to kill every other assassin except for number eight, Shinobu, whom he spares because he wants her to get stronger. During the 5th ranked battle he meets Henry, a mysterious Irish man who wields a beam katana similar to Travis' own.

Before meeting the top-ranked assassin, Travis is told that the UAA was just an elaborate con set up by Sylvia, who overheard his drunken ramblings and organized his entry so that he could finally have revenge on his half-sister, Jeane, who murdered his parents. Jeane reveals in a fast-forwarded cutscene that their father had sexually abused her all her life, thus forcing her to become a prostitute to survive and become a killer. Travis is eventually saved by Shinobu and kills Jeane.

The game ends with Travis being attacked by another assassin before Henry saves him, and challenges him to one last fight. It is during this fight that Henry reveals two twists: first, that he is Travis's twin brother, and second, that Sylvia is his wife (which would make her Travis' sister-in-law), and has a habit of disappearing before returning with lots of money (presumably due to conning people). Still locked in combat, the brothers discuss the nature of these revelations and their situation while they run down a long street. Finally, as the two leap towards each other for the final clash, the screen flashes and is revealed to be a painting hanging in an art gallery, where a little girl, Jeane, and her mother, Sylvia, are observing it.

The Japanese version's instruction booklet, entitled the United Assassins Association Official Manual, contains a small manga which contained much of the backstory about the UAA and Travis' first kill. This manga was not included in the North American release of the game, but is available on the official website.[15]

Characters[edit]

Above Travis in the UAA are ten other assassins. The person that provides ranks and sets up matches for the assassins is Sylvia Christel, a 'mysterious' and 'cold' woman.[16][17] Travis is aided by a weapons maker named Doctor Naomi, former pro-wrestler Thunder Ryu, and a drunk, Randall Lovikov.[16] Naomi sells beam katanas and upgrades for them, Ryu operates a gym and trains Travis – allowing him to increase his strength, combos and health for a small fee – and Lovikov is a drunken old man who teaches new maneuvers and techniques in exchange for Lovikov balls which are scattered around the city.

The other ranked members of the UAA include Helter Skelter (AKA 'The Drifter'), Deathmetal, Dr Peace, Shinobu, Destroyman, Holly Summers, Letz Shake, Harvey Moiseiwitsch Volodarskii, Speedbuster, Bad Girl, and Darkstar.

Development[edit]

No More Heroes, under its working title Project Heroes,[18] was initially planned as an Xbox 360 game, until Yasuhiro Wada suggested the Wii and its unique control structure to director Goichi Suda ('Suda51').[19] Previously titled Heroes.,[14] Suda51 has said that No More Heroes focuses on social issues.[20]

A number of films, actors and music have inspired Suda51's design for No More Heroes. Besides the title coming from UK Punk band The Stranglers 1977 album No More Heroes, the structure of the United Assassins' Association is based on the film El Topo which features a similar, albeit smaller, ranking system.[11][21] Travis Touchdown and his antics are based on Johnny Knoxville of Jackass and wrestler Josh Barnett, who also served as the persona from which the Destroyman character was created.[21] Travis' weapon, the beam katana, is based on the 'Schwartz' power from Mel Brooks' Spaceballs.[21] Other character influences included Scarlett Johansson as the UAA's Sylvia, Ian Curtis as Travis' twin-brother Henry, Charles Bronson as assassin Dr. Peace, and Genichiro Tenryu as Travis' mentor Thunder Ryu.[21]

The city of Santa Destroy is based on San Diego, California (though, possibly mistaken, Suda implied that he used the version of San Diego shown in Dirty Harry, which takes place entirely in San Francisco, California), with the 'No More Heroes' motel inspired by a similar one from the movie Memento. The Japanese cult movie Gozu provided the basis for the in-game video store 'Beef Head'.[21] Two fictional anime series, 'Glastonbury' and 'Bizarre Jelly', that are shown within the game were influenced by Space Runaway Ideon and Pretty Cure, respectively. Suda also noted that Grasshopper Studios also worked on the anime-based video games Samurai Champloo: Sidetracked and BLOOD+: One Night Kiss, both which inspired the development of No More Heroes, considering the three together as a 'sword action trilogy'.[21]

In one interview Suda wanted to make No More Heroes 'as violent, or even more violent than Manhunt 2,'[10] a game that received an AO rating from the ESRB in its original form. A trailer shown at the March 2007 Game Developers Conference featured Travis Touchdown using the beam katana to decapitate or cut enemies in half, with copious amounts of blood being spilled.[22] Later videos featured clouds of black pixels and objects resembling coins spurting from enemies instead of blood.[23] It was later explained that the 'black clouds' version would be released in Japan, while North America would receive the game with the previously seen blood.[24] Later, however, Suda51 decided to release the bloodless version in Europe as well.[25] The two versions both feature common enemies eventually burning away and a fountain of coins, with or without the inclusion of blood.

Yūsuke Kozaki, who has previously designed characters for Speed Grapher, designed the characters for No More Heroes.[26] Others on the team include costume designer Okama, who designed the OP for Densha Otoko, and weapons and mechanics designer Shigeto Koyama, who worked on Eureka Seven as an illustrator.

On November 17, 2009, Famitsu magazine revealed that No More Heroes would receive a port to both the PlayStation 3 and Xbox 360 from the company feelplus titled No More Heroes: Heroes' Paradise. The game features new modes, revamped high-definition graphics, though it lacks motion control on the Xbox 360.[27][28] Only the Xbox 360 version is uncensored, causing Computer Entertainment Rating Organization (CERO) to label the game with its adult 'Z' rating.[29] The ports were released in Japan on April 15, 2010.[4] The PlayStation 3 version of the game was released in North America by Konami with added PlayStation Move support,[5] instead of Ubisoft, the game's original publisher, which had stated that they would not be publishing this version in North America.[30]

Music[edit]

The song 'Heavenly Star' by Genki Rockets is used in many parts of the game. In the Japanese and PAL versions, a music video of it can be watched on Travis' television, but it was replaced with the original Heroes trailer for the game in the North American (NTSC) version.

The three-disc No More Heroes Original Sound Tracks, featuring 71 tracks of original compositions by Masafumi Takada and Jun Fukuda, was released in Japan on January 23, 2008. A remix soundtrack, titled No More Heroes Sound Tracks: Dark Side, was later released on March 14, 2008.

The Outer Rim, a band featuring game composer Norihiko Hibino, released its self-titled debut album featuring an English drama using No More Heroes characters in a far future setting.[citation needed]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic83/100 [31]
Review scores
PublicationScore
1UP.comB[32]
Edge9/10[33]
Famitsu34/40[34]
Game Informer6/10[35]
GamePro[36]
GameSpot9/10[37]
GameSpy[38]
GameTrailers8.2/10[39]
IGN7.8/10[40]
Nintendo Power8.5/10
X-Play[41]
Play Magazine9.5/10[42]

Reviews[edit]

Overall, No More Heroes received positive reviews. The game received a 34/40 from Famitsu. GameSpot gave it an Editor's Choice Award, praising the unique story, gameplay, and sense of humor.[37] X-Play gave the game 5/5, citing 'exceptional writing, sharp satire, satisfying game progression, unique visual style, intuitive controls, and a catchy and distinctive soundtrack. Xplay also called it the third best game and best Wii game released in the first half of 2008'.[41] Cheat Code Central called the game 'a must-buy blast that out-shines all other third-party Wii titles to date.'[43] The praise continued with notable gaming critic Ben 'Yahtzee' Croshaw, as he mentioned that he enjoyed the game for its satire, quirky aesthetic, and unpredictable story, despite the repetition and restrictive overworld.[44] GamePro magazine also praised No More Heroes with a Game of the Month Award and Editor's Choice award, saying 'The entries for the best new character of 2008 are closed here's your winner (Travis Touchdown)' and that the game 'easily ranks among the Wii's finest titles.'[36]GameTrailers, although reviewing the game positively, found its open world to be somewhat limited,[39] an assessment shared by IGN, who went even further, claiming it ground an otherwise exciting game to a dead halt.[40] Despite awarding the game a less positive review than others, IGN awarded it 'Game of the Month' for January, calling it a 'must-play' despite its flaws.[45]Game Informer gave it one of the lowest scores, stating that 'the repetition and lack of substance behind the flash' was among the many problems they had with the game.[35]Nintendo Power gave it an 8/10[46] stating that 'No More Heroes's zany charm and zest for excess go a long way to make up for its weaknesses.' They also listed it as the 7th best Wii game to date. No More Heroes won multiple Wii-specific awards from IGN in their 2008 video game awards, including Best Story[47] and Best Action Game.[48] It was also a nominee for several other Wii-specific IGN awards, including Best Artistic Design,[49] Best Voice Acting,[50] and Best New IP.[51] GameSpot awards this game for 2008 for its original IP and platform award.[52][53] Daniel Wilks of Hyper commended the game for its 'very clever writing and great combat mechanics'. However, he criticised it for being 'deliberately repetitive'.[54]

Sales[edit]

For the Japanese release, a poorly attended launch event for the game was held on December 6, 2007 at Akihabara's Sofmap Amusement featuring both Suda51 and Yasuhiro Wada signing copies of the games and giving away premiums. After 20 minutes passed without any purchases, a Famitsu reporter had a copy signed while others took photos.[55]No More Heroes sold approximately 10,000 copies on its first day of release in Japan.[56]

Suda51 expressed disappointment in the Japanese sales of the game, saying that only Nintendo is doing well in regard to the Wii's success because of its adoption by casual gamers.[57] He later retracted his comment, saying his 'point was that No More Heroes, unlike a lot of Nintendo Wii titles currently available is the kind of product which will attract a different kind of consumer to the hardware, i.e. gamers who are looking for a different genre to the products which have been successful on this platform thus far.'[58]

By February 15, 2008, No More Heroes had sold 40,000 copies in Japan. The game saw shipments of 200,000 units in North America with about 100,000 of those units sold within the first five weeks.[59] By January 2009, the game had sold 208,000 copies in USA.[60]No More Heroes was expected to sell 160,000 copies in Europe.[61][62] Shortly after No More Heroes's European release, PAL publisher Rising Star raved about its sales, with manager Martin Defries proclaiming, 'We are weeping with delight. Especially as sales should improve further with the TV campaign moving up a gear from tonight. It is a verification of all the posturing and ambitious claims made these past months. I think a 'told you so' would be apt at some point. Thanks to Nintendo and the Wii console. Thanks to Mastertronic for their sales efforts and all our retail partners. Most of all thanks to Grasshopper for the greatest of products.'[63]

Sales for the Japanese launch of No More Heroes: Heroes' Paradise were combined slightly better than with the original Wii version. The PlayStation 3 version of the game sold 16,000 units in its first week on sale in the country.[64]

Sequels[edit]

A 2010 sequel named No More Heroes 2: Desperate Struggle has been developed by Grasshopper Manufacture and published by Ubisoft in the U.S. on January 26, 2010 and was released in Europe for the Wii by Rising Star Games on May 28, 2010.[65][66] The Japanese version was released on October 21, 2010.

A spin-off sequel, Travis Strikes Again: No More Heroes, was first hinted at during the initial reveal of the Switch in January 2017, and fully revealed in a Nintendo Direct presentation the following August.[67] Grasshopper Manufacture teamed with several other indie developers for the title, which sees Travis and Badman, Bad Girl's vengeful father, being transported into the demonic 'Death Drive MK-II' video game console where they must fight boss battles within the games. It was released on January 18, 2019.[8][68]

No More Room In Hell Gameplay

No More Heroes III was announced at E3 2019 to be released in 2020 exclusively for the Nintendo Switch.[69]

Notes[edit]

References[edit]

  1. ^'No More Heroes Ships To Retailers'. GameZone. January 22, 2008. Retrieved 2010-08-15.
  2. ^Robinson, Martin (March 14, 2008). 'UK Release Round-up: No More Waiting'. IGN. Retrieved 2010-08-15.
  3. ^Kolan, Patrick (March 19, 2008). 'No More Heroes AU Review'. IGN. Retrieved 2010-08-15.
  4. ^ abSpencer (February 24, 2009). 'Another Dose Of No More Heroes In HD'. Siliconera. Retrieved 2009-11-17.
  5. ^ abCraig Harris (August 18, 2010). 'Gamescom: No More Heroes Will Move on PS3'. IGN. Retrieved August 16, 2010.
  6. ^'No More Heroes 3 is announced with a delightful trailer'. Polygon. Retrieved 11 June 2019.
  7. ^https://twitter.com/NintendoAmerica/status/1035543458331729920
  8. ^ abDornbush, Jonathon (August 30, 2017). 'No More Heroes for Switch Officially Revealed'. IGN. Retrieved August 30, 2017.
  9. ^https://twinfinite.net/2018/09/suda51-no-more-heroes-1-and-2-on-switch/
  10. ^ abCasamassina, Matt (2007-02-16). 'Suda 51 on No More Heroes'. IGN. Archived from the original on 2008-05-11. Retrieved 2007-12-13.
  11. ^ abOgden, Gavin (2007-04-12). 'Interview: No More Heroes man talks shop'. CVG. Retrieved 2007-06-19.
  12. ^Harris, Craig (2007-09-21). 'TGS 2007: No More Heroes Hands-on'. IGN. Archived from the original on 2008-10-14. Retrieved 2007-09-25.
  13. ^'Travis Touchdown has a comfortable home life'. Nintendo Wii Fanboy. Retrieved 2007-09-21.
  14. ^ ab'No More Heroes'. Game Profiles. IGN. Archived from the original on 2012-03-05. Retrieved 2007-09-21.
  15. ^Media No More Heroes Ubisoft
  16. ^ ab'No More Heroes: Characters' (in Japanese). Marvelous Entertainment. Retrieved 2007-09-22.
  17. ^'No More Heroes'. Wii Previews. 1UP.com. Archived from the original on 2012-07-17. Retrieved 2007-09-22.
  18. ^GamesTM #50 (November 2006)
  19. ^Ingham, Tim. 'No More Heroes began life on 360, says developer'. MCV. Archived from the original on 2008-02-03. Retrieved 2008-02-03.
  20. ^Eason, Pat (2007-08-10). 'No More Heroes Previewed'. My Arcade Planet. Retrieved 2007-09-21.[permanent dead link]
  21. ^ abcdefHayward, Andrew (2009-05-21). 'Nordic Game Conference: No More Heroes' film influences'. 1UP.com. Archived from the original on 2012-12-06. Retrieved 2009-05-21.
  22. ^'No More Heroes Trailer, Videos and Movies'. IGN. Archived from the original on 2007-10-02. Retrieved 2007-09-21.
  23. ^Walker, Torrey (2007-09-19). 'First hands-on impressions of Suda51's newest Wii title'. 1UP.com. Archived from the original on 2012-06-29. Retrieved 2007-09-21.
  24. ^Plunkett, Luke (2007-09-22). 'No More Heroes Violence Toned Down For Japanese Market'. Kotaku. Archived from the original on 2007-10-13. Retrieved 2007-09-24.
  25. ^Parfitt, Ben (2007-12-12). 'Studio boss chose to censor Euro No More Heroes'. MCV. Archived from the original on 2007-12-13. Retrieved 2007-12-12.
  26. ^'No More Heroes: Staff' (in Japanese). Marvelous Entertainment. Retrieved 2007-11-17.
  27. ^Spencer (December 1, 2009). 'Lost Odyssey Developer Making No More Heroes: Heroes' Paradise'. Siliconera. Retrieved 2009-12-01.
  28. ^No More Heroes Xbox 360, PS3 Has No More Motion Control. Kotaku.com. Retrieved on 2013-08-23.
  29. ^Spencer (November 19, 2009). 'No More Heroes: Heroes' Paradise Uncensored On Xbox 360 Only'. Siliconera. Retrieved 2010-08-15.
  30. ^Michael McWhertor. 'Ubisoft Says No Thank You To No More Heroes PS3, 360'. Kotaku.
  31. ^'MetaCritic: No More Heroes'. MetaCritic. Retrieved 2008-01-27.
  32. ^Sharkey, Scott (2007-11-14). 'No More Heroes (Wii)'. 1UP. Archived from the original on 2012-07-15. Retrieved 2008-08-03.
  33. ^'Review: No More Heroes'. Edge. Archived from the original on 2012-07-02. Retrieved 2008-01-29.
  34. ^'Famitsu review scores - No More Heroes, Tales of Innocence, and more'. Go Nintendo. 2007-12-01. Retrieved 2007-12-05.
  35. ^ abMiller, Matt (2008-01-22). 'No More Heroes Review'. Game Informer. Archived from the original on September 25, 2008. Retrieved 2008-01-23.
  36. ^ abRudden, Dave. 'Review: No More Heroes for Wii'. GamePro. Archived from the original on 2008-01-23. Retrieved 2008-01-27.
  37. ^ ab'No More Heroes for Wii Review'. GameSpot. 2008-01-22. Retrieved 2008-01-23.
  38. ^McGarvey, Sterling. 'No More Heroes review'. GameSpy. Retrieved 2008-01-29.
  39. ^ ab'No More Heroes: Reviews, Trailers, and Interviews'. GameTrailers. Retrieved 2008-01-27.
  40. ^ abBozon. 'No More Heroes Review'. IGN. Archived from the original on 2008-01-27. Retrieved 2008-01-27.
  41. ^ abKeil, Matt. 'No More heroes review'. X-Play. Retrieved 2008-01-27.
  42. ^Halverson, Dave. 'No More Heroes review'. Play Magazine. Retrieved 2008-01-27.
  43. ^Cabral, Matt. 'No More Heroes review'. Retrieved 2008-01-27.
  44. ^Croshaw, Ben 'Yahtzee' (9 April 2008). 'No More Heroes: Zero Punctuation Review'. The Escapist. Retrieved 15 August 2010.
  45. ^Bozon. 'January 2008'. Game of the Month. Retrieved 2008-02-02.
  46. ^No More Heroes (wii: 2008): Reviews
  47. ^'IGN Wii: Best Story 2008'. IGN.com. 2008-12-18. Retrieved 2008-12-19.
  48. ^'IGN Wii: Best Action Game 2008'. IGN.com. 2008-12-18. Retrieved 2008-12-19.
  49. ^'IGN Wii: Best Artistic Design 2008'. IGN.com. 2008-12-18. Retrieved 2008-12-19.
  50. ^'IGN Wii: Best Voice Acting 2008'. IGN.com. 2008-12-18. Retrieved 2008-12-19.
  51. ^'IGN Wii: Best New IP 2008'. IGN.com. 2008-12-18. Retrieved 2008-12-19.
  52. ^'Archived copy'. Archived from the original on 2008-12-25. Retrieved 2008-12-30.CS1 maint: Archived copy as title (link)
  53. ^'Archived copy'. Archived from the original on 2008-12-30. Retrieved 2008-12-30.CS1 maint: Archived copy as title (link)
  54. ^Wilks, Daniel (June 2008). 'No More Heroes'. Hyper. Next Media (176): 50, 51. ISSN1320-7458.
  55. ^Ashcraft, Brian (2007-12-10). 'Mini-Skirt or Not, No More Customers'. Kotaku. Retrieved 2007-12-10.
  56. ^'DS「テイルズ オブ イノセンス」初日で約7.5万本を販売、他' (in Japanese). 忍之閻魔帳. 2007-12-07. Retrieved 2007-12-13.
  57. ^'Suda 51: Third party Wii games aren't selling'. Computer and Video Games. 2008-01-16. Retrieved 2008-01-17.
  58. ^'Suda 51: Retracted Comment'. Grasshopper Manufacture. 2008-01-20. Retrieved 2008-01-21.
  59. ^'Nintendo DS Sells 587k, Wii 432k in February'. Nintendo World Report. March 14, 2008. Retrieved 2010-08-18.
  60. ^Des prévisions à la baisse pour Red Steel 2. Nintendo Difference. Retrieved on 2013-08-23.
  61. ^Plunkett, Luke (February 15, 2008). 'No More Heroes Does OK In America (Probably Better In Europe)'. Kotaku. Archived from the original on December 7, 2009. Retrieved December 1, 2009.
  62. ^'『NO MORE HEROES(ノーモア★ヒーローズ)』全世界累計出荷が40万本を突破' (in Japanese). Famitsu. February 15, 2008. Retrieved 2009-12-01.
  63. ^Dring, Christopher (March 18, 2008). 'Rising Star enjoys Wii chart success'. MCV. Retrieved 2009-12-01.
  64. ^Spencer (April 22, 2010). 'No More Heroes Sells More In HD'. Siliconera. Retrieved 2010-04-22.
  65. ^Mark Bozon. 'TGS 2008: No More Heroes 2 is On The Way'. IGN.
  66. ^[1]Archived October 31, 2008, at the Wayback Machine
  67. ^'No More Heroes for Switch is completely new, not launching in 2017 - Gematsu'. Gematsu. 2017-01-14. Retrieved 2017-03-27.
  68. ^Kim, Matt (September 1, 2017). 'No More Heroes: Travis Strikes Again Includes Collaboration With Shovel Knight Developers'. US Gamer. Retrieved September 1, 2017.
  69. ^'No More Heroes 3 is announced with a delightful trailer'. Polygon. Retrieved 11 June 2019.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=No_More_Heroes_(video_game)&oldid=904715260'
'In times like these, you think people would pull together.'
This article is poorly written. You can help the Dead Island Wiki by rewriting it.
Sam B
Game(s)
Personal info
Gender Male
Age 30's
Nationality

American

Status Unknown
Portrayed byPhil LaMarr (speaking)
Josef Lord (music & videos)[1]
Malcolm X Ray (DI: Epidemic)[2]
Stats
Class Tank
SpecialtyBlunt Weapons
Health 110
Speed 100
Stamina 90
Rage mode Gains the ability to brutally punch zombies with his own special brass knuckles
Skill Tree(s)Dead Island

Sam B, the Tank, one of the four Heroes in Dead Islandand Dead Island: Riptide, is a one-hit-wonder rap star of fading fame. Originally from New Orleans, he is now performing four nights a week at the Royal Palms Resort.

Background

Sam B was booked by the Royal Palms Resort to perform his well-known song 'Who Do You Voodoo' at a high profile hotel party. He gladly took the chance to play this gig.

When There's No More Room In Hell

Once strong, self-confident and proud, Sam B has had a troubled past and a history of drug and alcohol abuse, as his private life became caught in a haze of fake friends and bad advisers.

Character Selection Info

'I grew up in New Orleans. The Lower Ninth Ward. My Daddy went to prison when I was two. That's where he died. Angola. Momma didn't ever recover from that and drank and did crack and any other random motherfucker who didn't smack her round too bad. My nanna's the one who raised me. She ran a washeteria and we lived in a little shotgun house on Burgundy. From the time I was ten, man, I wanted to rap. I was into old school free-style rap and I'd be kicking ass at them battles, brah. But man, I just couldn't catch a break. Nothing caught on. So one Halloween, I came up with 'Who Do You Voodoo, Bitch?' Just as a motherfucking joke, you know? It went right to the top of the hip hop charts. Like a motherfucking rocket! Suddenly, I was famous. Going to the Grammies. Hitting the parties. Man, I had bitches up the yin yang and for the first time in my life, I was making money. But shit, I was spending it as quick as I was getting it. I thought I had made it, you know what I'm saying? That the gravy train was never gonna end. So I did another song. And another song. And nothing hit. Nothing fucking hit. Song after song and ain't nobody gave a shit. It's been ten years man, and yeah, I can still get gigs, but all they want me to do is 'Who Do You Voodoo, Bitch?' I used to play the big Casinos in Vegas or Atlantic City, but now it's just been Reno or Laughlin or some motherfucking cruise ship. So this gig here might be my last chance. There's some heavy Hollywood hitters up in here and if I get noticed, I could be right back on top there, you know what I'm saying?'

Strategy

Sam is by far the toughest of the four characters, and the most capable of wading straight into groups of lesser enemies in melee combat. His specialization in blunt weapons which have very high Force attribute let him knock enemies around like bowling pins, as does his Rage ability. Don't get too confident with him though; he can still be brought down quickly by a large enough mob.

For most enemies the tactics are relatively similar, try to draw a couple off at a time so that you don't get surrounded and bash them flat. The one enemy that needs a very different tactic is gun-toting humans. Trying to charge one (and usually there are more than one at a time) is a bad idea; unless you are able to sneak up close to one without them noticing until it's too late, they will be able to put several shots into you before you get in range and they will occasionally backstep to try to avoid you. It's best to keep one good pistol on hand and try to shoot them in the head, which is almost always a one-hit kill. Look through the ironsights while doing this for better accuracy.

Trivia

  • To promote Dead Island: Riptide, a live action music video for No Room In Hell featuring Sam B was released. This makes Sam B the only Hero currently depicted in live action.
  • His blood type (along with the other Heroes) is O negative.
  • If you stay idle for long enough, Sam will start whistling and singing his Who Do You Voodoo? song.
  • The Game Text files have the following scrapped closing dialogue for Sam B:
'For the longest time, there was nothing there. Nothing inside me. When I was young I had so much to say. So much to prove. Man, I had so much anger inside of me. I knew the whole motherfucking world was against me. But then I made some money and I didn't know what to say. And the money went away and still had nothing to fucking say. Well, I have something to say now. The world ain't so black and white no more. It's black and white and red all over, man. People do amazing shit when they up against it. The one's who think they're all that, the ones you think will stand their ground, they fucking run. And the quiet ones. The ones you don't even notice. Man, they don't give an inch. They'll give up everything for someone they don't even know. There's a song there somewhere. A song about something real. Shit, I don't even know if anyone's gonna be left when this is all done. But if they is… believe me, I got something to say.'
  • Sam B is the only Hero to call the zombies by their actual name instead of nicknames such as 'bastards', 'freaks', and so on.
  • Sam B is the only hero who doesn't reveal his surname, 'B' not being his real surname.
  • His last name as it is shown in the game, which is 'B', may refer to the word 'blunt'. Blunt being his preferred skill set.
  • His full name may also be an unusual reference to the word zombies. If you say his full name, Sam B, it sounds like zambie. This being a play on words of the word zombie.
  • His full name may also be a reference to Baron Samedi. Baron Samedi is a Loa (god) In Haitain Vodou. 'Sam'-edi 'B.'-aron.

References

  1. Interview with Josef Lord: Voice of Dead Island’s Sam B - Gamertag Radio
  2. Malcolm X Ray's tweet about Voice of Dead Island: Epidemic's Sam B - Twitter

Videos

Hell
Sam B Feat. Chamillionaire - 'No Room In Hell' *Uncut*
Sam B - Who Do You Voodoo, Bitch

Gallery

Sam B with a hammer
Sam B with his Voodoo Hat
Sam B overlooks the beach
Sam caught in a fight with a pack of zombies
Sam B
Sam B attempts to save a survivor with a Molotov Cocktail
Sam B on stage
Heroes attacked by zombies
Sam B in Dead Island: Epidemic
Sam B loading screen in Dead Island: Epidemic
Splash art in Dead Island: Epidemic
Shop banner in Dead Island: Epidemic
Sam B in-game in Dead Island: Epidemic (open beta)
Sam B as depicted in-game