Life Is Feudal Barn
Cheaper Stone Roads
Life Is Feudal: Forest Village Mods You Can’t Play Without
Dec 15, 2017 - Life is Feudal: Forest Village - Helpful Ideas for Planning and Building Your Village. Barn Warehouse well / Pyre. Remember when the game. Jun 4, 2017 - AS OF TODAY, JUNE 05 2017, I UPLOAD FUTURE UPDATES DIRECTLY TO MY WEBSITE. IT'S EASIER TO KEEP TRACK OF ALL MY MODS.
One of the toughest aspects of Life Is Feudal: Forest Village is just how slow the walking time is in the game when you don’t have any roads laid down. While dirt roads will give your people a 20% increase, it’s stone roads where you’ll begin to notice a serious improvement at 45%.
Unfortunately, stone roads can be a little pricey, and your resources need to be evenly distributed across all of the different projects you’re trying to create. That’s where the Cheaper Stoner Roads mod for Life Is Feudal: Forest Village comes in. It drops the cost of a stone road tile down to just one unit, making it far easier and faster for your units to travel significant distances.
Master Radius
Life Is Feudal: Forest Village Mods You Can’t Play Without
If you’ve been having trouble keeping your hunter-gatherers under control in Life Is Feudal: Forest Village, then Master Radius is the answer to all of your prayers. This handy mod allows you to set and adjust radius options for your different resource-gathering units.
That means you can leave your Fisherman with a huge free reign on a massive area of water, and restrict your Foresters if you don’t want them heading too far from your settlement. It may sound simple, but it’s an incredibly handy tool to have at your disposal nonetheless.
Barn Capacity
Life Is Feudal: Forest Village Mods You Can’t Play Without
With Barns holding all manner of resources in Life Is Feudal: Forest Village, the limited capacity at only 300 can be pretty difficult to work around. Compounding this problem is the fact that your villagers will only head to the Barn nearest to their house. With no means of transferring the contents of one barn to another, resource management is a little tricky at the moment.
Fortunately, someone’s made it easier by simply creating a mod that increases the capacity of your Barns. These buildings have an increased capacity of 15,000 once the mod has been installed. You’ll still need to manage your resources, but this should give you a helping hand toward the start of the game, allowing you to put everything in one place.
Increase Camera Distance
Life Is Feudal: Forest Village Mods You Can’t Play Without
When you’re trying to expand and manage a large settlement, having to slowly scroll around when you’re zoomed in so close can be a tad frustrating.
Fortunately, cstoneburner has created the Increase Camera Distance mod for Life Is Feudal: Forest Village. It doubles the zoom out for your camera, allowing you to quickly pan around your ever-expanding settlement and its nearby surroundings.
Start With All Crops & Livestock
Life Is Feudal: Forest Village Mods You Can’t Play Without
Sure, this is most definitely a massive cheat and will eliminate much of the challenge that Life Is Feudal: Forest Village poses when playing normally, but it’s fun to mess around, right? If you’re looking to give yourself a head start, simply download and enable this mod and start a new game.
Upon loading up, you’ll have all resources unlocked from the start of the game without having to embark on any voyages, either.
More Productive Orchards & Animals
Life Is Feudal: Forest Village Mods You Can’t Play Without
If you’re looking for something a little less all-out cheating, but still want to have a bit of an easier time when it comes to resources in Life Is Feudal: Forest Village, these two mods may be more up your alley.
With More Productive Orchards, your orchards will now produce twice as much as they do normally, and will also live between 60-100 harvests rather than the usual six.
More Productive Animals, on the other hand, makes all mammals produce both meat and skins, sheep produce milk, and brings livestock reproduction rates down so you’ll always have plenty of mammals to cater to your settlement.
Carry More
Life Is Feudal: Forest Village Mods You Can’t Play Without
If you’ve spent a good amount of time tunneling in Life Is Feudal: Forest Village, chances are you’ve already been searching for a way you can get your tiny people to carry more. While the carry capacity isn’t ridiculously meager, when you’re embarking on a big project it can really slow down your progress.
Carry More does exactly what it says on the tin. By enabling the mod, your settlers will be able to carry 1.5x what they currently can in the game. It may not seem like a lot, but every little helps when you’ve got a ton of dirt to move around.
Old, Dense Forests

Life Is Feudal: Forest Village Mods You Can’t Play Without
Is Life Is Feudal: Forest Village’s world not providing you with enough trees to cater to your expanding settlement? Fear not, cstoneburner heard your cries and provided you with the perfect mod.
Old, Dense Forests increases the tree lifespan by 10, wood quantity by 8, and tree density by 25%. While you can’t use the mod with existing games, it’s certainly one you’ll want to keep in mind for when you next start a new game.
100% Faster Terraforming
Life Is Feudal: Forest Village Mods You Can’t Play Without
Terraforming in Life Is Feudal: Forest Village normally takes way longer than any of us really want it too. There’s nothing worse than watching your people slowly flatten out that plot of land you’re wanting to build on, so user Genbrua created a mod that makes the terraforming way, way faster.
100% Faster Terraforming makes the process so fast that you’ll hardly notice it happen. If you find that this mod is a little too fast, you can always check out the 50% Faster Terraforming option, too. Regardless of which you choose, you’ll never have to wait aimlessly to get building again. Or, at least, nowhere near as long.
Increased Scarecrow Range
Life Is Feudal: Forest Village Mods You Can’t Play Without
While you may not have had to use the scarecrows in Life Is Feudal: Forest Village much just yet, those pesky crows will be hunting down your precious crops before too long. As such, having a much, much, larger scarecrow range is most certainly beneficial.
The Increased Scarecrow Range mod allows one scarecrow to protect fields or orchards from any pesky winged creatures trying to steal your supplies. No longer will your settlement be plagued with scarecrows or harassed by those pesky crows!
Small Island
Life Is Feudal: Forest Village Mods You Can’t Play Without
If you’ve ever wanted to set up your little civilization on a small island, then this mod is quite literally the perfect one for you. Not only will you slowly but surely take over the small island as your city expands, but the mod also allows for a smoother development of your establishment over time.
Certain buildings cost less, smaller versions of shops and mills have been added, additional crafting recipes have been thrown in. It may not sound like much, but this is a great mod to help you learn the ropes of the game before taking on the much tougher, larger map.
Faster Expeditions, No Pies
Life Is Feudal: Forest Village Mods You Can’t Play Without
Though the thought of no pies is a heartbreaking one in real life, in the world of Life Is Feudal: Forest Village, not having to use your precious pies as provisions for your expeditions is a life-saver.
Not only this, but this mod also ensures that your expeditions over seas only take one season, meaning you don’t have to wait around half as long as you used too. Cara memasang kalender di blogger biar cantik en.
Share the Load
Life Is Feudal: Forest Village Mods You Can’t Play Without
One of the most frustrating parts of Life Is Feudal: Forest Village can be that all of your precious resources were stored in barns. While this doesn’t sound all that bad, your villagers would only go to their nearest barn to get or stash away resources.
The Share the Load mod stores firewood, coal, iron, flax, wool, hides, clothes, and tools in one of your warehouses instead of a barn. Not only does this negate the frustrating capacity problems tied to barns, but it also means all of your resources are in one place.
Town Decorations
Life Is Feudal: Forest Village Mods You Can’t Play Without
While creating your town and watching it expand is all good fun, it’ll more than likely look a little drab in the base game. That’s why someone decided to come up with the Town Decorations mod.
This mod, as the name suggests, is a small decorative pack that allows you to spruce up your village and give it a more personal feel. You can add in flowerbeds, fountains, flags, lanterns and more. They may not have an actual effect on the success of your town, but at least it’ll be a little easier on the eye now.
Speedwalking
Life Is Feudal: Forest Village Mods You Can’t Play Without
If you’ve got this far in our list of mods, you may have guessed that Life Is Feudal: Forest Village can be a bit of a drag at times. The slow pacing of the game and the amount of time that certain actions take means that you can spend hours without achieving a whole lot.
The Speedwalking mod is another that aims to rectify this issue. It increases your villagers’ productivity by about 20% by speeding them up, both when you’re viewing the world from their own first-person, or just overseeing everything from the clouds.
Less Food! X2
Life Is Feudal: Forest Village Mods You Can’t Play Without
While it’s reasonable that your villagers need their fair share of food after gathering resources, constructing buildings, and everything else, they don’t half get greedy in Forest Village.
The Less Food! X2 mod does exactly as the title suggests. Your villagers only eat half the amount of food than they normally would, allowing you to focus on expanding your village and building an empire.

Smarter Farmers
Life Is Feudal: Forest Village Mods You Can’t Play Without
One of the most frustrating parts of gathering resources in Forest Village comes from the limited number of farmers that can work on a field at any given time. Well, bid farewell to those field capacity limits, as Smarter Farmers is here to make resource gathering a whole lot more efficient.
Smarter Farmers simply increases the number of possible workers in your fields, pastures, and apiaries. It also increases the number of builders for each of these, too, meaning you won’t be waiting around for forever while they’re built, either.
Tiny Fenceless Fields and Orchards
Life Is Feudal: Forest Village Mods You Can’t Play Without
Whenever you build a field or orchard in Life Is Feudal, it’ll be accompanied by a fence around its perimeter. These clutter your village and slow your villagers right down when gathering resources and taking them to your barns.
Fenceless Fields and Orchards changes all of your fields and orchards, regardless of size, to fenceless variants of themselves. In doing so, you’ll see an increase in productivity as farmers can take the shortest routes between the field and barn. What more could you ask for?
How to survive in the Life is Feudal: Forest Village!
City Planning
- Villagers can only be fed and warmed in their own home, which is why homeless villagers quickly perish. Homeless villagers are easily identified by the house icon above their head.
- There is only one way to increase the population of the village – children. Children are born when there are free spaces in a house.
- Building houses helps increase the population. The people will occupy the houses, form families and have children. Improved (upgraded) homes provide faster population growth. Hostels house lots of people, but villagers cannot form families or have children there.
- The more free spaces you have in homes, the higher your population growth. Try not to build too many houses if you don't have surplus food – otherwise the sharp increase in population could lead to starvation.
- Try not to place buildings right next to each other without first making sure that there's a way to get to them – otherwise villagers won't be able to approach them. Apart from that, fires spread faster when buildings are close together.
- If you've placed a building incorrectly and there is no access to it, you can create access using the terraforming tools.
- Try to place buildings at a minimum distance from each other – the greater the distance, the more time villagers lose on the road, making their work less effective.
- No space for new buildings? Use the terraforming tools to level the terrain in preparation for construction.
- Roads, tools and clothing significantly increase your workers' effectiveness. Roads allow them to move more quickly, tools speed up work, and good clothing keeps your villagers warm and allows them to stay away from home longer.
Collecting Resources
- Gathering wood, stones and ore with the help of laborers provides a temporary boost to these resources. To constantly increase your resources, build a forester's lodge and mines.
- If a building is lost or resources cannot be collected, villagers are released from work. Don't forget to assign them new jobs. The easiest way to do this is through the Professions window under General Information – just set the current number of workers for a given profession.
- Lay new pathways using the terraforming tools – select the 'Create slope' tool, highlight the cliff face and the workers will turn it into a traversable slope.
- The older the tree, the more resources it contains. Chop down old trees first, as they contain the most resources. If you don't chop it down, the tree will fall and the resource will be lost.
Game Controls
- In addition to using the WASD or arrow keys, you can also move the camera by moving the cursor to the edge of the screen.
- Use the keys 1, 2, 3 and 4 to control the game speed, and use Space to pause the game.
- To lock the window on the screen, simply drag it to the side. If a building window is currently open on screen, you can quickly move to that building by double-clicking the title of the window.
- If a villager does not have a job to do, they stand idle. However, if you give the order for resource gathering, idle workers will get to work.
Gathering and Producing Food
- The first thing to do is provide the villagers with food. Hunting, gathering and fishing are the easiest and cheapest ways to get food. Gathering is not available in winter, but hunting and fishing are available all year round.
Fisherman's Lodge
- Fish is the most widely available food source. Fishermen can catch fish in summer and winter.
- Fishermen's productivity depends on the lake they are fishing in. If the lake is big and deep, the fishermen will supply the village with enough fish to last a long time. If the lake is small and shallow, the fishermen will soon catch all the fish, and you will have to build a fisherman's lodge next to a different lake.
Gatherer's Hut
- You need to build the gatherer's hut in the forest, since that's where most bushes are located.
- Bushes die in the winter, so your gatherers will have to be reassigned to other professions at that time of year.
Life Is Feudal Barn Vs Wooden Barn
Hunting Cabin
- Animals mainly inhabit forests, so for maximum effectiveness, hunting cabins should be built in the forest.
- Hunters can be used for more than just hunting meat and hides. A hunting cabin placed in the village will protect the villagers from attacks by wild animals that can infect them with rabies.
- You can go to first-person mode and manually kill animals that stray onto the pasture.
Gardens and Fields
- Only apple trees are available in gardens to start with, other trees are unlocked via sea expeditions at the port.
- Fields grow hay (grass), which is used to feed livestock.
- To increase the productivity of a gardener or farmer, build a well and a barn nearby and build roads. To speed up harvesting, you must also build roads.
- Don't forget that educated workers equipped with good tools are far more effective than uneducated workers without tools.
- Gardens and fields produce a lot of resources, but over time.
- Gardens don't provide a harvest in the first year, but grow for several years. Fields provide a harvest each year, or sometimes even several times per year, but must be sown anew each time.
- Gardens and fields can be placed on flatlands and hills.
- Some crops are not available for planting in fields – they are unlocked via sea expeditions at the port.
- All crops and plants in fields die in the winter, but trees in gardens grow for several years. If you see a warning about cold over the field, immediately start harvesting your crops, or your harvest might die off from the cold before your workers can gather it.
- Every crop has its own temperature and humidity requirements, so choose a crop that is suitable for the current weather to get maximum results.
- If you see that the gardener or farmer is too slow when working the field, you can temporarily speed him up by taking control of any villager and using the morale boost ability (press 1).
Pasture and Coop
- Before you build a pasture, make sure you have enough available hunters to protect it, and enough food and water for the animals. Cows and sheep eat hay, and chickens and pigs eat oats. All of the resources can be sourced from fields.
- If you chop down the entire forest next to a pasture, wild animals will rarely attack it.
- The player can take control of a villager and manually kill an animal that strays onto the pasture.
- If you build a pasture containing cows or sheep and you discover that there isn't any hay for them to eat, quickly free up some workers and gather hay from the bushes on the surface of the land.
- Locked pastures can only be unlocked by sending an expedition at the port.
- If the last remaining animal in a pasture is eaten, build another pasture and develop it. When another animal appears in the new pasture, move it to the empty pasture to activate it too.
Mill and Bakery
- The mill makes grain into flour, and at the bakery, flour and other ingredients are used to make bread and pies.
Heating Homes and Retaining Heat
- During the colder months, every villager needs a warm home to make sure they don't freeze. Villagers can feed the stove with firewood or charcoal, which produces more heat. Firewood is made from logs at the lumberjack's lodge, and charcoal is made from firewood in the coal kiln.
- Charcoal is much more effective than firewood, but it is harder to obtain. To get coal from firewood, build a coal kiln and hire kilners. You can build several kilns to speed up charcoal production.
- To save on firewood, provide your villagers with warm clothing. Use hunters to get hides, build a weaver's workshop and make warm clothing from hides and other ingredients.
- To get small but regular amounts of wood, build a forester's lodge. Click on the construction button for forester's lodge in Resource Gathering and select an area deep in the forest for building.
- Clear the bushes, stones and ore around the forester's lodge so the forester can have more space for planting trees.
Diseases
How to avoid infections:
- Pneumonia (infectious) – warm clothing, enough fuel for homes.
- Scurvy – give villagers a plentiful and varied diet.
- Plague (infectious) – burn all bodies on а pyre.
- Rabies (infectious) – make sure that hunters stop animals from entering the village.
Serious diseases (pneumonia, scurvy) are treated in the herbalist's hut, while serious illnesses (plague, rabies) are treated at the healer's shop.
The healer's shop needs a herbalist's hut to work, so that it can get healing herbs. The herbalist works only in the warm time of year, so it makes sense to stock up on as many herbs as possible during the summer so that they'll last through the winter when people get ill more often.
If there are no pyres, villagers are left unburied, which can lead to outbreaks of dangerous diseases. Build pyres to prevent the decomposition of villagers' bodies and spreading of disease.
If an outbreak occurs, you can treat it with herbs that you can get from the herbalist. But for serious diseases, you need to go to the healer at his shop.
Mines
- Mines not only allow you to collect far more ore and stone, but also make it far faster to do.
- Clay is required for construction of certain buildings. The only way to get clay is to build a clay mine near a clay deposit.
Tools
- Tools increase villagers' productivity. You can improve your villagers' work performance by giving them tools.
- The blacksmith makes tools using various materials in the blacksmith's shop.
- The carpenter makes more easily accessible, but less effective simple tools out of easily available materials.
School
- Young villagers aged between 3 and 5 study in the school.
- Educated villagers are much more effective than uneducated villagers. Build a school, hire a teacher and send the children to learn. Children can only attend school at an early age, so it is important to build a school as soon as possible.
Tavern
- As your villagers' happiness level goes up, so does their productivity. Their happiness level can be boosted by alcohol, which is produced by the innkeeper in the tavern. Build a tavern, hire an innkeeper and provide him with resources to produce alcohol.
Roads
Life Is Feudal Forest Village Barn Capacity
- Villagers can travel faster along roads than on earth or grass, so roads can make any work go faster.
- Build dirt roads or paved roads to save time and increase the productivity of your workers. Stone roads are more effective, but also require more resources.
First-Person View
- To increase the productivity of all villagers, take control of a villager and press 1.
- When you are controlling a villager, you can hunt, gather food and herbs and do much more.
Natural Disasters
- Build houses in the lowlands to reduce the risk of a lightning strike – lightning strikes in the hills and mountains more than in valleys.
- If a building is struck by lightning, it will catch fire. In this situation, your villagers must extinguish the fire as quickly as possible with water from the well. So don't forget to build wells near buildings, even if there are no fields and pastures nearby.
- Tornadoes appear from time to time, destroying everything in their path, including buildings in the village. This cannot be prevented, but you can upgrade buildings to make them sturdier and more resilient in the face of a tornado, fires and other elemental disasters.
Ecosystem
- Trees grow over time, and the older the tree, the more resources it contains. So don't rush to chop down young trees: pick out the taller, older trees for chopping.
- The forester always cuts down the oldest trees first.
Warehouses
- Build a warehouse to store resources. The warehouse is designed to store building materials (wood, stone, ore), and the barn is for storing food, firewood, tools and other resources.
- The warehouse has a limited capacity, and if you reach its capacity your villagers will not be able to store any more resources there. This means that you won't be able to construct buildings and get resources. So make sure that your warehouses always have enough free space.
- Villagers always carry resources to the closest available warehouse, so try to build them near locations where resources are gathered or produced.
Port
- Ports let you dispatch sea expeditions that will unlock previously unavailable types of resources: new types of trees and crops, and new types of domesticated animals.
- To send out an expedition in search of new resources, you need to build a port. Then you need to build a ship and equip the expedition with the necessary resources: provisions, clothing and tools.